Graphic design is a priori a discipline independent of audiovisual postproduction. But what happens when these graphics and titles must be integrated with the rest of the shots that make up the edition. From static titles and rollers to complex 3D bumpers, motion graphics are used daily by everyone who finishes an audiovisual project.
In this course we will study the basis of this discipline, establishing the work structure regardless of the tool used. In addition, all the contents will be exemplified through the most used tools for the development of motion graphics: After Effects, Motion and Cinema 4D.
PROFESSOR: José Carlos Panadero.
Jose Carlos Panadero is a trainer, editor and postproducer. He is an Adobe Certified After Effects (Adobe Certified Instructor) and Apple Mentor Trainer. He has combined advertising and film projects with his work as a trainer since 2004. Here you can see some of his latest advertising work.
DURATION: 20 hours
PRICE: 400€ (350€ if the reservation is made until April 26th). You can get up to 20% discount if you sign up for several courses. Discounts are not cumulative.
WHEN: From May 26th to 30th, 2014. The schedule is in the afternoon, from 16h to 20h (may vary slightly).
WHERE: Campus Audiovisual Ces. See in Google Maps If you need any kind of information you can contact 709 MR by email or phone (668840783).
COURSE CODE: MTN25-262614
SOFTWARE USED: After Effects, Apple Motion 5 and Cinema 4D
AIMED AT: Editors, post-producers, graphic designers, colorists, post-production coordinators, directors, filmmakers…
PREVIOUS KNOWLEDGE: Basic knowledge of editing and postproduction, it is not necessary to know the programs mentioned in the course.
CONTENTS:
1.- Theory of graphic animation
- Audiovisual design techniques.
- Principles of composition and animation.
- Interpretation of color, space and time.
- Formats and color spaces.
2.- Animation Techniques with Adobe After Effects
- Creation of compositions for Bumpers and Billboards.
- Timing and animation using keyframes.
- Spatial and temporal interpolation.
- Tracking.
- Character animation.
- Expressions.
3.- Animation Techniques with Apple Motion 5
- Animation using Behaviours.
- Absence of Keyframes.
- Parameter rigs for automated animations.
- Animation curves and effects.
- The importance of real time.
Cinema 4D
- Creation of primitive objects and basic transformation tools.
- Object hierarchy.
- Basic modeling of objects and deformers.
- Cameras and integration with After Effects CC.